Usually they’ll stand in place, move towards you, and shoot you without taking much cover or attempting to get around you for an easier kill. They don’t move around much at all, they often don’t even try to evade your fire, and they don’t try to outsmart you in the slightest bit. However, most of the action consists of running forward throughout similar rooms, finding the Strogg, and shooting them until they fall over and their corpses disappear. There’s a balance established between strong weapons and strong enemies. You’ll pick up progressively stronger and better guns but at the same time your enemies get a little faster, a little bigger and a little more deadly. Some will say it’s just Quake’s traditional gameplay I say it’s boring. The fragging is so ridiculously generic from the start of the game until the very end. Quake 4 plays like a good first person shooter…from 2001. It’s the gameplay that had me letdown and shaking my head. Overall the game is about 10-12 hours long, clocking in at or near the shooter average. At least the second half of the campaign is fast, frantic, and intense. I thought that it was nice for Raven to throw in a truly unexpected story twist but I never really found the rest of the game to be very interesting. The biomechanical beasts are foul, dirty, and ruthless–and a small twist near the middle of the game will show you and Corporal Kane just how dirty the Strogg can be. In Quake 4’s brainless campaign, you’ll strap on the armor of the space marine Matthew Kane, a member of the Rhino Squad that is attacking the evil Strogg on their home planet. It’s not a terrible game, but it’s one of the least impressive shooters I’ve played this year. The Xbox 360 version of Quake 4 doesn’t have many of those qualities. Those shooters are generally accompanied with attractive graphics and pulse-pounding music. Those levels generally have multiple objectives that are varied, from bombing a structure to rushing a certain location and killing everything from point A to point B while staying alive. Those shooters contain a story that captivate the player enough to blast through a dozen or so levels of shooting, dodging, and grenade-lobbing. There are good first-person shooters out there. Compared to other titles in the Quake series, Quake 4 has an increased emphasis on the single-player portion of the game, albeit at the cost of multiplayer.Developer: id Software Publisher: Activision Release Date: NovemAlso On: PC However, Quake II, Quake 4, and Enemy Territory: Quake Wars do not share story lines with Quake or Quake III Arena their only relation is their names and logos. The game is a sequel to Quake II and takes place during the same war as Enemy Territory: Quake Wars. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and therefore also includes Quake II. A special DVD Collectors Edition also exists, including promotional material and the game Quake II with its expansions, The Reckoning and Ground Zero. Quake 4 went gold in early October 2005 and was released on Octofor the PC, and later for the Xbox 360 and the Apple Macintosh. In this case, id Software supervised the development of the game as well as providing the Doom 3 engine, now referred to as id Tech 4, upon which it was built. Raven Software has collaborated with id Software, the creators and historical developers of preceding Quake games. The game was developed by Raven Software and distributed by Activision. Quake 4 is the fourth title in the series of Quake first-person shooter computer games.
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